![]() Hell, even GTA sells to MOST folks because they just like to fuck around in the world (the game part). ![]() Look at Guitar Hero, MW3, Angry Birds, Farmville, Mario, Madden, Wii sports, and on and on and on. Ideally, the BEST games are those that do both.īut what is really interesting/telling, is that as much hype and fan love as the cinematic experiences get, it's the game-y games that sell and sell and sell. But working on God of War made it clear that- for me- if we have to cut a set piece or bit of spectacle because of our desire to put play first, then so be it. Games can have story (and many should, such as God of War) and most games- even pure play games- should have strong world and IP. My and then team's desire to tell a story/make a movie may or may not get to be fulfilled (depending on the game) but if we do tell a story, it will never come at the expense of the gameplay (the thing that makes our medium matter and special). For me- and this is just me PERSONALLY (I get and respect not everyone shares this same thinking)- directing GOD OF WAR made me realize that as a game designer (and certainly as game director) I want our games to serve the gods of GAMEPLAY first and foremost. ***A lot of people ask me if I'd ever make another GOD OF WAR (assuming that opportunity was offered) and I always say the same thing: if it were GOD OF WAR meets something like ZELDA (formula wise), then yes (aka Darksiders, right?)…But if it were GOD OF WAR using the current formula, I would not.
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